Tag: Design

May 29, 2008

Boundaries Were Made to be Broken

It’s exciting to see artist and designers break the boundaries of traditional media. These new and creative ideas do more than just entertain us they help humanity evolve. Ideas and creativity are at the center of what makes a society unique.

Recently I came across two videos that break through traditional barriers. The artist who created these pieces blurred and then broke through the lines that normally limit the medium they we’re working in. Both videos got my creative juices flowing and I’m hoping they will do the same to you.

April 3, 2007

UI Design for The Godfather

When I was a teenager I had a beautiful Italian language movie poster of The Godfather in my room. It was jet black with a red silhouette of Marlin Brando and text that read “Il Padrino”. Little did I know that years later I would have the opportunity to design and develop for The Godfather the video game.

As The Godfather was brought to the Playstation 3 and Nintendo Wii we added a handful of new UI screens primarily to compliment new game play features. It was very exciting to work on one of the first open world video games to implement controller based mechanics to initiate action within the game world. Our user interface faced a whole new challenge as we attempted to design intuitive controller tutorials and other UI tips to help teach a player how to effectively fight by gesturing with the controller being held in his/her hand.

If you like adventure/open world Grand Theft Auto style games you’ll have fun with this game. Give it a try, if nothing else you can watch my name go buy in the credits.

October 10, 2006

UI Design Tiger Woods PGA Tour ’07

For years Tiger Woods Golf has been the measuring stick to which all sports video games are compared. For 2007 we gave the user interface a new look and feel and enhanced a number of features. A highlight for me in working on Tiger Woods 2007 was the chance to design the gameface user interface which allows players to control facial and body features for their custom characters using the analog sticks on the game systems controllers. This enhancement adds a new level of efficiency within the user interface allowing players to quickly adjust the look of their player.

December 1, 2005

UI Design for 007: From Russia with Love

There are very few projects with the history and pedigree of James Bond – and this was Sean Connery’s James Bond. Artistically the User Interface From Russia with Love had to look like it was from the early 60’s but still have the high production values and modern look of a twenty first century video game. This hybrid look was achieved by integrating classic footage from the original movie along with a retro graphic design for the user interface. In a very short timeframe (11 months) Sean Connery was successfully brought to life in a modern video game.